SONY says it will launch its latest video game console, the PlayStation 4, in Australia on November 29.
The console will go on sale in the US and Canada on November 15, and will launch in Australia and European countries including Austria, Germany, Sweden and the UK on Nov. 29.
The PS4 will also go on sale that day in 10 Latin American countries, including Argentina, Brazil and Chile.
The PS4 will cost $US399 ($435) in the US. Microsoft's rival Xbox One will cost $US499. Microsoft has not announced an exact launch date.
The two consoles will be the first major gaming systems since Nintendo's Wii U went on sale last November.
The PlayStation 4 will go on sale in November this year and
it'll be cheaper than the Xbox One - $399 in the U.S., £349 in the U.K. and
€399 - compared to $499 and £429.
It'll hit stores in the US on November 15 while European gamers
will have to wait just a little longer until November 29.
Gaining favourable previews and plenty of pre-orders, the PS4
looks like the next-gen console to beat, and Sony says it was designed with an
overarching theme of a "frictionless and seamless" gaming experience.
We've known that the PS4 will track both the controller in a
gamer's hand, as well as their face, since the console's launch in February.
But during his GDC talk Norden revealed some interesting ways that this
technology will be implemented in games.
PS4 specs
AMD's
technology is coursing through this new system's veins, and Sony recently told
us that it believes the PS4
to be the most powerful gaming device every conceived. Sony revealed the system
runs on a single-chip custom processor and utilises eight x86-64 AMD Jaguar CPU
cores, with a next-gen AMD Radeon based graphics engine powering the way.
So it's very much a
PC-based system then, which is great news for developers who will find it much
easier to code games for the next gen consoles and for PCs. However, that CPU
is hardly next-gen - it may have been heavily modified for this system but the
AMD Jaguar platform is by no means the fastest of its kind - indeed it's slower
than Intel's fastest by orders of magnitude.
However, with fewer redundancies
than a PC has, the PS4 will certainly be able to make use of every single Watt
of power it draws. And the games we've seen so far certainly look impressive.
The "highly enhanced
PC GPU" is another AMD part - something along the lines of a Radeon 7850
card - and packs 18 GCN units. That may sound a like a lot of techy mumbo jumbo
but what it essentially means is that the GPU packs 18 processing clusters,
each packing up to 64 cores. That provides a lot of parallel processing power,
and will thus handle the majority of the PS4's grunt work. It hits 1.84 TFLOPS
of processing power, a good chunk more than the Xbox One.
The PS4 will also use GPU
compute features to take advantage of the GPU's raw power - it'll be used for
general computation tasks as well as making games shiny.
Memory
The PS4 will ship packing 8GB of GDDR5 memory. That's some
super-fast stuff right there and should enable lightning fast performance.
Indeed, Sony has revealed that you will be able to power down
the PS4 mid-game and then switch it on again in seconds and pick up right where
you left off. That's the sort of loading power that this memory enables.
PlayStation 4 Specifications
- CPU: low power x86-64 AMD "Jaguar", 8 cores
- GPU: 1.84 TFLOPS, AMD Radeon™ Graphics Core Next engine
- Memory: GDDR5 8GB
- Hard Disk Drive: Built –in
- Optical Drive (Read only): BD 6xCAV, DVD 8xCAV
- I/O: Super-Speed USB (USB 3.0), AUX
- Communication: Ethernet, IEEE 802.11 b/g/n, Bluetooth® 2.1 (EDR)
- AV output: HDMI, Analog-AV out, Digital Output (optical)
DualShock 4 specifications:
- External Dimensions: Approx. 162mm x 52mm x 98mm
- Weight: Approx. 210g (tentative)
- Buttons: PS button, SHARE button, OPTIONS button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1/R2/L2/R3/L3, Right stick, Left stick, Touch Pad Button, Touch Pad 2 Point Touch Pad, Click Mechanism, Capacitive Type
- Other Features: Light Bar, Vibration, Built-in Mono Speaker
- Ports: USB (Micro B), Extention Port, Stereo Headset Jack
- Wireless communication: Bluetooth® Ver2.1+EDR
PS4 camera specifications
- External Dimension: Approx. 186mm x 27mm x 27mm
- Weight: Approx. 183g
- Video Pixel: (Maximum) 1280 x 800 pixel x 2
- Video Frame Rate: 1280x800 pixel @ 60fps, 640x400 pixel @ 120fps, 320x192 pixel @ 240fps
- Video Format: RAW, YUV (uncompressed)
- Lens: Dual Lenses, F value/F2.0 fixed focus
- Field-of-View: 85 degrees
- Microphone: 4 Channel Microphone Array
- Connection Type: PS4 dedicated connector (AUX connector)
- Cable Length: Approx. 2m (tentative)
DualShock 4 gamepad
If
you have an eye for details you may have noticed that the PS4's DualShock 4 controller has no Start or
Select buttons. It has an Option button instead, as well as the much
bandied-about Share button on the rear.
·
The
analogue sticks have been tightened up to be more precise, and the controller
also features a brand new three-axis gyroscopic motion sensor with three-axis
accelerometer which should be great for getting you immersed in the games. The
camera continuously tracks all four controllers with precise accuracy.
Rotational tracking is provided by the internal components.
The controller has a
two-point Vita-like touchpad on the front with a 1920x900 resolution, and a
tactile clicking sound letting you know you've pressed it. The light bar on the
front will glow different colours depending on whether you're player 1, 2, 3 or
4 and will be tracked by the new PS Eye camera. The controller also has an
Xbox-style headset jack and a mono speaker inside it.
This new PS4 controller
won't accidentally fast forward when you set it down. Norden said this was one
of the biggest complaints his team heard about the PS3's DualShock. The PS4's
controller has triggers designed not to depress when set down. What's more,
Norden even said he'd been dropping controllers without skipping a single
frame.
That touchpad on the
DualShock 4 will be capable of two simultaneous inputs. The light on the
controller will glow blue, red, green or pink light, depending on whether
you're player one, two, three or four.
The Share button
The PS4's hardware encoder
always records the last several minutes of game play without using any
additional resources from the game. By pressing the Share button you can then
upload or save your gameplay, show your friends or keep it just for your own
amusement.
Colours
The PS4's DualShock 4
controller will be available
from launch in Black, Red and Blue.
DualShock 4 lightbar
The
DualShock 4 controller, you will notice, carries a Move-like glowing light bar.
This makes it possible for the PlayStation Camera to track the controller's
position. This, it
has been revealed,
is a permanent fixture and cannot be turned off, so if you don't like
controller-sourced mood lighting, think about getting a third party pad.
PS4 Streaming
PS4
streaming lets you stream out live gameplay to your friends. This is all built
into the hardware and does not need to be supported by developers. Users can
react to the video by typing comments in real time. You can do this to friends,
or public.
PS4 user interface
The
XrossMediaBar (XMB) interface of PlayStations past has been completely ditched in the PS4, with Sony instead
choosing to design a new OS that looks a lot more like that of the Xbox 360
than the PS3.
Will the PS4 be 4K capable?
In
a chat with Kotaku, Sony has revealed that the PlayStation 4 will
be able to playback 4K/Ultra HD video. However, it will not upscale to 4K or
play games at 4K resolution.
Sony has also confirmed
that it will definitely launch a 4K movie service on the PS4 and is looking at ways it
can get around the 100GB downloads required.
Backwards compatibility
The
PS4 will definitely
not offer native support for PS3 games. However, there will at some point be a
service on the Sony Entertainment Network that offers server-side emulation and
streaming of games from PS One classics right through to PS3 Platinum Editions.
PlayStation Move
Sony
has confirmed that PlayStation Move will play a big part in the PS4 ecosystem.
However, it has not yet been revealed whether the PS4 will launch alongside a
new PS Eye camera and new Move controllers or whether the peripherals are
staying the same with all the enhancements made console-side.
By tracking the light bar
on the DualShock 4 pad and associating it with faces in the image, the game can
identify which player face is connected to which game avatar. By using facial
recognition the game can associate a face with a PSN profile.
·
High
sensitivity, dual color cameras. Two cameras here.
·
1280x
800 12 bits/pixel, 60hz
·
Higher
frame rates at lower resolutions
·
Wide
angles – diagonal field of view is 85 degrees
·
3
axis acceeletromter, tilt sensor
·
Wide
baseline 4 microphone array
·
Dedicated
port, exclusive SCE connector
·
Game-loop
sync can be changed, depending on framerate of game
PS4 Blu-ray drive
Not
only will the PS4's 64-bit x86 architecture and 8GB of GDDR5 memory blow its
predecessor out of the water, its Blu-ray drive will be three times faster.
"If you're coming from
the PS3 you're probably quite used to the headache of having to split memory
arhchitecture, you can't quite use all of it, the speeds are really wacky on
some of it - we don't have that with PS4," said Norden.
PS4 Instant On
The
PS4 will be one nippy device if Sony is to be believed. It will have an instant
on/off feature allowing your to shut down during a game and then boot up from
scratch in seconds and resume where you left off. The days of waiting 60
seconds as your console loads up are about to end.
What's more, Chris Norden
has stressed that Sony has three tenets of PS4 design: simple, social and
immediate. Gamers will be able to start playing titles before they've even
finished downloading.
And with one button
sharing, Norden says the goal is to make it so simple users will "do it
without thinking about it."
PS4 launch titles
A number of games have been revealed for the PS4. They Are: Deep
Down(Capcom), Destiny (Bungie), Diablo
III (Blizzard), Driveclub (Evolution Studios), Final
Fantasy (Square
Enix), Infamous: Second Son (Sucker Punch), Killzone:
Shadow Fall (Guerilla
Games), Knack (Sony), The
Witcher 3: Wild Hunt (CD
Projekt RED), Watch Dogs (Ubisoft).
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