Saturday, 5 October 2013

Samsung caught ‘cheating‘ Galaxy Note 3 benchmark scores

Samsung is once again in a controversy over benchmark scores. The company has been found trying to boost the benchmark scores of the newly-launched Galaxy Note 3 phablet.
Smartphones and tablets are widely tested to via benchmarking apps like Antutu, GeekBench, Linpack, Benchmark Pi etc to assess their computing power. These apps give scores based on various parameters, such as web browsing, graphics rendition, data read/write rate etc.

Technology website ArsTechnica in its tests found that the Galaxy Note 3 (quad-core Snapdragon 800 variant) worked at 2.3GHz clock speed while running the GeekBench 3 benchmark test.

However, the ArsTechnica reviewers observed that while running non-benchmark apps or benchmark apps, three of the four CPU cores went to sleep. The only running core operated at 300MHz speed, as compared to 2.3GHz (2300MHz) during benchmark tests. The same was also observed when GeekBench 3 was renamed and run on the same handset.

Galaxy Note 3 showed a 20% increase in scores for GeekBench 3, but when it came to Linpack test the result was as much as 50% higher.

Samsung Galaxy S4 scores too were disputed by reviewers. They had claimed that Samsung boosted the phone's graphics performance by 10% in benchmarking apps. However, in a statement the South Korean company clarified that the change in GPU clock speed was not only in benchmark apps but also in other apps that operate in full screen mode, such as camera, gallery, S Browser, video players etc.

Its statement for the Galaxy S4 issue had said, "The maximum GPU frequencies for the Galaxy S4 have been varied to provide optimal user experience for our customers, and were not intended to improve certain benchmark results."

The Indian version of Samsung Galaxy Note 3 runs on the eight-core Exynos processor, not the Snapdragon 800 chipset that powered ArsTechnica's review unit.

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